This article is long overdue. I haven’t blogged much lately because I’ve been busy developing a new series called Naught For Hire, starring Bern Browder. I won’t take up anytime discussing the show just now but if you’d like to learn more about it check out www.naughtforhire.com. In the meantime…
If you’re a comic book reader, like me, you have to agree that the industry has reached a new golden age. Especially now, when the Hollywood has reached the point where they can faithfully adapt the mainstream stories we’ve been reading for years, even decades and still find time to adapt some of the lesser known, independent comics. There has never been a better time to be a fan of comic books.
Which brings me to an interview I did with the writer of the best comic to be adapted into a film this year, so far… Kick-Ass.
Created by Mark Millar ("Wanted") and John Romita, Jr. ("Spider-Man"), Kick-Ass is the story of an average high school teenager who decides to put on a costume and fight crime as a real life superhero, and runs into real world bad guys who beat the crap out of him. And by that I mean two broken legs, a ruptured spleen, a collapsed lung and some serious head trauma. And that’s just the end of issue One of this eight-issue limited series.
Not your traditional comic book superhero.
But then, Mark Miller is not your traditional superhero comic book writer. Multi award-winning writer Millar has revamped the X-Men, launched a number one Spider-Man title, brought Captain America into the 21st Century and made Superman a communist. He is also the writer of the US industry's biggest-selling comic book of the past decade, Marvel's Civil War, published in 2007. His Wanted comic series was the industry's biggest-selling creator-owned book of the last ten years until he smashed his own record with Kick-Ass, each issue selling more than Spider-Man and X-Men from issue one with an unprecedented five printings every issue. Both properties were sold as movies before the first issue hit the stands and everything Millar has ever created is in various stages of theatrical development.
During the premiere of Kick-Ass, I had the good fortune to speak with this non-traditional comic book writer. And being a non-traditional interviewer I promised I wouldn’t ask any of those softball press junket questions such as “If you could be a Superhero what power would you like to have?” Instead, we dug deep into the nitty-gritty of what it means to be a superhero in the real world.
Jeffrey Berman: At some point over the last few decades’ comic books, yours in particular, abandoned fantasy for grittier, adult oriented stories that more often than not reflect real life. What is it about those themes that resonate so much with you?
Mark Miller: Well, I think it is quite interesting that before my career took off, and for quite a long time, nothing really happened. I was getting short gigs here and there on books that were just about to be canceled and I would maybe get a short run on things here and the stuff was quite well received but never really resonated with a mass audience the way that every writer supposedly wants to do. And I think what I was doing is that I was influenced by my comic book collection as opposed to being influenced by the world outside. Then I read this interview with Stan Lee, which I found very interesting, it was an old interview with him, and he was talking about what made Marvel and DC very different was that Marvel Comics were one DNA strand away from the real world and it was supposed to be the New York outside his window he was writing about with these fantastic characters in it. And at that point something switched on with me. It was around about the year 2000. I was making the jump from Superman Adventures, which I loved writing but it was a children’s book you know, like a fairy tale book. And jumping over from that to The Authority which was very grounded, earthy super heroes in the real world book and that was when I found my style. The way that artists have a particular style whether it is cartoony or surrealism or whatever I think that’s where I found the style that I was most comfortable with. And instead of looking back at old comics which I loved I tried to look ahead and think what would get the next generation into it.
JB: Starting with The Authority and moving forward from there, is it safe to say that your work is really characterized by a hard-edged cynical view of the superhero world and of the superhero himself?
MM: Um... it is funny because I never really think of it as cynical but I think your readers know your work a lot better than the writer does, as kinda like the way your family members know you better than you know yourself. And that is the thing people seem to take away from my stuff, that it is kind of dark or cynical or political and it is weird because I do not think of myself as that type of person. But maybe that is just a slightly skewed perspective, that someone, a foreigner essentially, dealing with American icons brings to it. We maybe look at people in uniforms with ultimate power with a lot more suspicion than Americans do. I think Americans have a really healthy optimistic attitude and I think sometimes that can be taken advantage of. Generally speaking, I think Americans tend to look up to people in uniform, whereas in this country, we are a little bit suspicious of anyone in power. So I mean that is only my own personal theory of why we maybe look at super heroes a little differently than you guys.
JB: You have to admit that Kick-Ass is a very violent book. In my opinion, extreme violence seems to characterize a lot of the work you have been doing lately.
MM: Well it’s quite interesting actually ‘cause again I am too close to really notice, but when I look back it is quite interesting. One of my relatives showed me that every image was like Wolverine slashing a Hulk in half for something or Apollo flying through a giant man’s head, you know that kinda stuff. Oh my God, that is something like a serial killer would come up with, you know. I think of myself as a very nice healthy person, you know, and I was quite disturbed when I saw it. I think of myself as quite charming and it’s funny. Growing up as a Catholic I suppose my earliest imagery I saw around the house and in the church was of someone being crucified or someone being flayed or whatever, you know. So I think we are very comfortable with very disturbing imagery. I have noticed this amongst a lot of Catholic writers, like Frank Miller.
JB: What I enjoy about the independent projects you have been writing lately is that there is a very strong sense of realism which started with The Ultimates, where you took superheroes that had been in that world and said whatwould they be like if they were real people today. Looking at your work, what do you think is the next level of realistic super heroes? Where do you go with them from here?
MM: I think your cast is part of a wave actually, you know. You have the golden-age characters, which I adore, Superman, Batman, Wonder Woman, all your classic characters. And then you have your Atomic-age characters, you know, your silver-age characters, like the Marvel characters. You got either the re-inventions of the beefy characters and the stuff that (Joe) Simon, Jack (Kirby) and (Stan) Lee created. Then you sort of get your image characters which they never quite caught on, but they do belong. They were huge in their day and I think we always forget just how big those things were. At the time they were really as big as Spiderman was back in the sixties. Things were selling millions of copies. What I see now is a gap in the market essentially. I think everyone has been waiting for the next generation of superheroes to come along. They’re re-inventing Spiderman with Ultimate Spiderman, re-inventing The Avengers with The Ultimates. And I think that people are looking for something new. I was quite surprised how big Wanted was when I wrote the comic, because it was the first creator owned thing I tried and it out sold Spiderman. And then Kick Ass came along and out sold Wanted. I don’t even know if it’s because if they are technically good or they are sort of fulfilling a need. That people are looking for the post-millennial superhero now… they’re looking for the next thing. So what I am trying to do now is to create a whole wave of these in the same way that Stan and Jack did back in the sixties. To write them all within a few years of one another and hopefully get this generation a big library of super heroes.
JB: Do you think visually when working on a script or does story come first with you?
MM: Oh that’s a really interesting question because people who work as novelists and try to do comics find out it is different than writing a book. Whereas screenwriters adapt to it very well because it is a very similar discipline. Although I think it is even tighter than screenwriting because you can have people chatting for three minutes and it is fascinating. Visually it is interesting because the actors keep it together, but if you have a whole issue of two people talking it is eventually very dull. In comic books something interesting, visually interesting has to happen every few pages. So I think you almost write comics as an artist, I think it is a weird thing for a writer to say but I think it is eighty percent visually driven. A great writer can be destroyed by a bad artist, but a great artist can make even a rubbish story look good. I would say I probably have three or four big visuals in my head before I start writing anything and I always like to give at least two big moments every issue.
JB: I would agree with your assessment about the talking heads in comics for every writer except probably Brian Michael Bendis, who can do an entire book of people just talking to each other and get away with it.
MM: Yeah, luckily he is so good at dialogue he can get away with that. Guys like him are the David Mamet’s of comics.
JB: Do you find yourself constantly being forced to push the envelope with each new project that you write?
MM: Only forced by myself, because I get bored really quickly. If you noticed, most writers stay on something three, four, five years as a nice steady paycheck. But I got this weird thing that I fire myself every year. I never stay on anything more than a year and I hate the idea of resting on my laurels. Some friends I have had have said, “Oh you know you should stick around for a few years and even the bad patches you learn from and then suddenly you find a whole great new section of your arc.” I just feel comics are so expensive that I want every page to be as good as it can be. I try to make every issue visually exciting, filled with story content and everything and just as I am exhausted I move on to a whole new series.
JB: When writing books like The Authority or The Ultimates do you equate violence with realism?
MM: I think violence is realistically what’s going to happen if you put on a costume and go out looking for trouble. Whereas if I was writing a story like American Jesus perhaps for example, the realism of being a twelve year old boy in the American Mid-West is probably very non-violent. At best there is probably going to be a scuffle once a year or something like that at school. But generally speaking it is just you walking around talking to your friends and maybe playing video games or something. To me the realism comes with the situation. Something where the guy is putting on a wet suit and going out looking for gangsters, you know, in one night you are gonna end up with the most horrific violence and end up in an actual emergency.
JB: What is your writing process? How do you work? Do you start with an outline? What is a typical day for you?
MM: Actually it is kind a weird, you know. I really enjoy it but somebody described it as passing a really difficult stool and I think that it is an accurate description of it. Because you know you know that the story is there, you are just trying not to fuck it up. You don’t always succeed at that. It is kind a like the story exists and you are just dusting away at it like an archeologist and you are just trying to raise it out of the ground without breaking it. The story I am working on now is like an eight part story that I am just starting today. It’s all there. What I do is just start drawing little scenes and good visual moments. The sort of stuff you would be chatting about if it was a movie and you were walking out of the cinema with your friend. I try to get the scenes, the moments together and then I organically start linking them and how to make it all work. And I know on some kind of sub-conscious level that they do all link together and then I start writing. The bulk of it is done pen and paper and then I write the dialogue and then I start to break it down over issues and edit so that a 29 page story gets down to the necessary 22. I am very ruthless with the stuff, cutting out scenes, cutting out panels, combining panels. Just until the structure is the way I want it to be. I think I am about half as fast as everyone else that I know that I work with, because most guys that I know just sit down and start typing. But I believe in it and I really put that much thought into it and I am there from nine to six every day. And I am amazed when I hear that the guys do four days and everything. I am amazed at how they do it because I get two books a month out if I am lucky and that is an eight hour day.
JB: How has your writing process changed over the years from when you first started working in comics?
MM: Probably identically actually. This is pretty much how I have always worked. I think it is like a muscle though, in a sense that the more you work it the better it gets. I have my own little short hand and everything. Like I used to note the very good action scenes. Now I just have this thing in my head if I storyboard it out on paper and make flow as simply and dramatically as possible, just editing and editing. I think action scenes are kind of one of my strong points, you know. So hopefully I have gotten better.
If you are a regular reader of The Write Blog you've probably noticed that the frequency of my posts have diminished over the last month. Take heart in that it's not for the lack of desire or that I've run out of writers to interview(I don't foresee that happening anytime soon)... the truth is I've been engaged to write and produce an educational film that has consumed a great deal of my time due to a very tight shooting schedule. That said, I hope to be back to posting new interviews as soon as next week.
In the meantime, I wanted to update you on an interview I posted Tuesday, August 18, titled, "After The Fall Juliet Landau Takes On Angel" I recently received the following note from Juliet that I promised to pass on to my readers.
Hi Jeffrey ,
How are you? I hope all is great!
I am excited to let you know that Issue 2 of the Drusilla comic I co-wrote is now out! I am attaching the two covers I designed for this issue and a few photos from the bonus photo gallery that runs inside.
Hope to catch up real soon!!
:) Juliet
So, if you haven't done so yet, head down to your local comic store and pick up the second part of Juliet's story. And if you haven't read the first part, pick that up too. Then come back here and reread my interview with her. Then drop me a line and let me now what you thought of it. Who knows, if I find something of interest in your comments I may just pass it along to Juliet.
One of the downsides to working as a writer in the entertainment industry is that writers are often pigeonholed into one style of writing; as if someone who writes science fiction films can’t handle a strong dramatic period piece. It’s frustrating because a good writer doesn’t want to keep writing the same story over and over again just as a good actor doesn’t want to continue playing the same role from one film to the next. It’s a vicious cycle in Hollywood; the machine wants to suckle the success formula until its bone dry.
For many years all I wrote were high concept comedies because that was the genre of the first script I sold. It was expected and incumbent on me to continue doing what I did best, without any thought of doing what I wanted to do most. That is until I wrote my first suspense thriller, which my agent at the time assured me would sell for seven figures. When it didn’t the agency dropped me. I was hardly discouraged. In fact I followed that script with a youthful action period piece which was immediately snapped up by a network as a series and ended up affording me the opportunity to sign with an even better agency. This eventually got me a gig writing a serious bio-pic for one of the most lauded authors of our time. Not bad for a comedy writer. Of course I still write comedies. I’ve even written a pilot for a romantic sitcom on spec recently, but not because someone was demanding it from me, but because it’s what I was driven to write. The point is a good writer will always rise to the top no matter what the genre. And while some writers do like to stick with a formula they know best, others like to stretch their talent and take chances.
The same can be said for actors, too. It’s just as difficult for Adam Sandler to be taken seriously, as it is for Meryl Streep to be seen as funny. But that hasn’t stopped them from making the effort. This brings me to this week’s interview with Juliet Landau. Lately, she’s been making that effort… and then some.
Yeah, we all know she’s famous for her role as Drusilla, the psychotic vampire on BUFFY THE VAMPIRE SLAYER and ANGEL,butshe’s not just a one trick pony. In addition to being an accomplished TV & Feature Film actress, she’s also proven her worth as a voice actor and lent her talents to projects such as Ben Ten: Alien Force, Justice League and most recently Green Lantern First Flight. But that ain’t all, because Landau recently made a name for herselfas the director of TAKE FLIGHT, her documentary about Gary Oldman’s music video for the band Chutzpah and for co-directing the Godhead music video HERO, which Landau also appears in. More recently she wrapped production on an adorable new kid's movie called Monster Mutt.
So let’s see… she acts, she directs and now move over literary luminaries because she also writes. That’s right, Landau has become a triple threat by branching off into the comic book milieu with a two-part installment of the ANGEL series centering on Drusilla, co-written with IDW scribe Brian Lynch. So with all that in mind, I was curious how someone with her background and talent made the transition to writer so smoothly.
Jeffrey Berman:Angel #24 is the first comic you’ve ever written, so how did you approach writing the book?
Juliet Landau: I was really excited when Chris Ryall and Brian Lynch approached me to do it. I had read all of the Angel and Buffy comics. As I hung up from our initial phone call, the idea came to me. I wrote it in script form (Final Draft) and they loved it so we progressed from there. Next, I asked Chris to send me a few of the previous issues’ final scripts. I compared and studied them against the printed comics, so that I could learn the formatting, structure, number of panels per page etc…
I wanted to play with certain themes. A significant one being, order versus chaos. The doctors/the Institution think they have all of the answers, but Dru’s very existence defies that. She’s a character that cannot be reined in. I also wanted to play with the visuals, to further the story. The Institution and the people in it are cold, sterile, stark. Drusilla is the most vibrant element in each frame. Even though she is undead, she is more alive than the world surrounding her.
JB: The two issue arc centers around Drusilla. A character, it’s safe to say you’re pretty familiar with. So what did you bring to the script from an actress’ perspective?
JL: It was fantastic to revisit Drusilla. I think I brought a core emotional understanding of the character, especially in Issue 2, as Issue 1 is primarily the set-up. Dru’s history is dark and complex. I don’t think that she is often aware of what is motivating her, but I as the actress in the show, had to be. The audience made the connection, and in this case, the reader does. We all act out, based on our past (to lesser degrees, I hope!). I think it was because of having played her, that I was interested in exploring that reservoir.
JB:Before you began writing the comic book did you do any research or speak to any other writers in the industry and if so what advice did they give you?
JL: I sort of jumped in. I was working with Brian Lynch, who had written all of the previous Angel: After The Fall books. He is an incredible talent.
JB: What did you find was the most difficult part of writing the story and how did you work through it?
JL: There was a particular thing at the end that kept niggling me. I did what I do in any creative venture… I think about it relentlessly until I get the answer. I work it and re-work it mentally until I know the way I want to go. I have been branching into all kinds of creative areas. I directed Take Flight, a short documentary film about Gary Oldman (julietlandaustakeflight.com) and co-directed Godhead’s Hero music video ( HYPERLINK "http://godheadhero.com/" http://godheadhero.com/). Whether acting, directing or writing, I find my creative process to be very similar.
JB: What did you learn about being a writer from this experience and do you plan on writing anything else in the near future?
JL: I loved it! Working in this medium really forces you to think visually. It is about communicating a lot economically, with visuals, not with words. I really like that anyway, in movies/theater because behavior communicates volumes. I have written a short film called “It’s Raining Cats and Cats,” in which I will play seven different characters and I adapted a piece that I worked on at the Actors Studio into a short as well. I wrote those prior to the Dru comics and I definitely look forward to writing more!
RDRR Productions & Dogma Studios releases THE WRITE ENVIRONMENT COMIC BOOK SERIES SPECIAL EDITION exclusively on DVD. This limited edition DVD features interviews with three of the giants in the comic book industry, Marv Wolfman, Mark Waid, and Geoff Johns. These respected writers provide invaluable behind-the-scenes insights into the creative processes that lead to their award-winning comic book scripts.
The Write Environment is pleased to announce its 1st appearance at Comic-Con International San Diego, the world’s largest comic book and pop culture convention. Join us in the San Diego Convention Center July 23-26, 2009, where we will be appearing at booth #1429 courtesy of Write Brothers, Inc. Software for Writers, the creators of Movie Magic Screenwriter.
I will be appearing at the Write Brothers booth selling and signing copies of my latest DVD, The Write Environment: The Comic Book Series Special Edition featuring interviews with three of the giants in the comic book industry, Marv Wolfman, Mark Waid, and Geoff Johns and bonus feature, a short interview with David Hayter, writer of Watchmen, X-Men and X2. These respected writers provide invaluable behind-the-scenes insights into the creative processes that lead to their award-winning comic book scripts. There will even be guest appearances at the booth by some of the writers.
Stop by, say hello and pick up your copy of this Limited Edition DVD while supplies last.
He's an advance look at the cover for The Write Environment: The Comic Book Series Special Edition Featuring Interviews with Marv Wolfman, Mark Waid, Geoff Johns. This limited edition DVD will be available at this year's San Diego Comic Con in three weeks.
Here are some shot from the upcoming release of The Write Environment: The Comic Book Series. The DVD will feature interviews with three of the giants in the comic book industry, Marv Wolfman, Mark Waid and Geoff Johns. That's right, true believers, three interviews for the price of one. It will be available at the 2009 San Diego Comic Con or directly on line from The Write Environment.
When I read a comic I never really look at the images, I’m just kind of right in the text.
-Kevin Smith
I like to read comics.Twenty years ago I might not have so boldly admitted that, at least not in print. Why?Because back then people would view someone purchasing their weekly fix of comics as adolescent.Not so anymore.Comics are a big business these days.When was the last time you heard someone under the age of 40 sob about how their mother threw out their comic book collection?Probably not at all.That’s because most everyone, mothers included, are aware that comics are too valuable a commodity to be disposed of so casually.Of course, they always have been to a small group of aficionados. But times change.And for comics I’d say that turning point came somewhere around the time of Superman’s death, back in 1992 when everyone rushed out to by one of the million copies printed and packaged in plastic wrap.Since then, comic books have become as acceptable and mainstream as the New York Stock Exchange. That’s when I stopped collecting. I still buy comics, but not with an eye toward investment.To be honest, I do it for the same reason millions of people tune into soap operas everyday… I like the stories.The truth is I sold the bulk of my comic collection a long time ago.
But not all of them.
There are a few “complete sets” I just couldn’t bring myself to part with.Not for monetary value, but for literary reasons.Neil Gaiman’s critically acclaimed The Sandman series tops the list.Published by DC Comics under their Vertigo imprint, it chronicled the tale of Dream of The Endless, who ruled over the world of dreams in 75 issues from 1989 until 1996.I had the good fortune to meet Neil back when the series first premiered and was lucky enough to get an original drawing from him before he became the icon he is today.
The other collection I keep stored in the back of my closet is Mike Carey’s incredible spin-off /sequel to The Sandman series, Lucifer.Like Gaiman, Carey has a perspective all his own.He is an engaging story-teller who understands that a story is driven by the sum of its parts and not just the individual pieces that it’s made up of.Character, conflict, emotional beats and compelling back stories are meticulously taken apart, thoroughly examined, then reassembled to form a unique, comprehensive and engrossing story that is nothing short of epic. And, not unlike The Sandman, Carey’s Lucifer ended after a short 75 compelling issues.
So if you want to learn about writing comics you can’t do much better than to talk to Carey himself.
Author of the Felix Castor novels, and of a great many comic book series, Carey is currently writing X-Men Legacy for Marvel and The Unwritten for DC Vertigo Comics. His comic series The Stranded has been optioned by the Sci-Fi Channel, and he has a movie, Trinity, in development with UK producer Slingshot Pictures.
Jeffrey Berman: The easy first question is always, “How did you get your start writing comic books?” but I’m equally interested in what keeps you working in the business now that you’re a successful novelist/screenwriter?
Mike Carey: As far as breaking in goes, I did it slowly and by gradual degrees. I wrote reviews and then longer articles for UK fanzines, and only plucked up my courage to submit a pitch when a guy I already knew in that context became the editor of a very short-lived line of comic books - called Trident because the start-up money came from the comics distributor Neptune. They ended up accepting two pitches from me, for a very derivative post-Watchmen "let's deconstruct superheroes" book and a psychological horror miniseries. But then they went bankrupt before they could publish either project, and I was out in the cold again. Several more years of sniffing around the American indie scene followed, before I finally got commissioned to do the SANDMAN PRESENTS LUCIFER mini for Vertigo. That would have been in 1998, by which time I'd been writing for most of a decade.
Why do I carry on writing comic books? The short answer is that I still enjoy it. Comic books are a narrative form that I'm really comfortable with, and that really means something to me. I'd be more likely to drop screenwriting, which I do very intermittently, than to drop comics, which have been at the centre of my creative life for almost two decades now. I like to think of myself - pretentiousness alert - as a storyteller, first and foremost - I work in a lot of different media, and I've gotten used to the interplay between the medium and the message in all those different contexts. But everyone has a centre of gravity, and mine is comics.
JB: There must have been a great deal of pressure on you following Neil Gaiman’s successful Sandman series. How did you prepare for Lucifer and did you always know how and where the series would end?
MC: I didn't experience it as pressure. When I was commissioned to write Lucifer, what I mainly felt was drunken rapture. Sandman was one of those books that redefines - for a time, in a given context - the rules of storytelling. It opened my eyes to a lot of things about narrative structure in comic books that I'd never consciously thought about before. So getting to play with those characters and to move them about on the same stage, so to speak, was a wonderful thing.
I did the forward planning meticulously - more so than for any subsequent series. My initial pitch for the ongoing book covered about three years' worth of stories, going almost to the end of the "Divine Comedy" arcs. Beyond that, I was hazier, but I always knew where the story was going to end: that there would be a second war in Heaven, with Lucifer fighting on the side of the angels, and that following that there would be a new God seated in primum mobile.
Inevitably, though, many new ideas suggested themselves as I was writing, and some stories eventually got added into the book that I had no conception of when I started out. All the Gaudium stories, and all the centaur stories, would fall under that heading. I just liked the characters and kept revisiting them.
JB: Do you approach writing genre comics, such as Hellblazer or Crossing Midnight , any differently than you do a superhero comic like The Fantastic Four or X-Men and if so, how?
MC: No, I think my overall approach is probably the same. Where there is a difference, it relates less to genre, more to the question of what's come before and how I'm going to launch off from that existing continuity. With Crossing Midnight, I was able to make all the rules for myself because it was a creator-owned book: the same with Faker, My Faith in Frankie, even Spellbinders (although Spellbinders isn't creator-owned). That freedom can be very refreshing. With Hellblazer and X-Men, there was a lot of backstory to be acknowledged, and the starting point for my own planning was "well where do I go from here?" With "here" being the point that the story had already reached under my predecessors. Very few writers ever go forward along exactly the same trajectory that was being mapped out by the previous creative team, but I always like to anchor myself in continuity rather than to slash it to ribbons on principle. With Hellblazer I put my anchor in the very brief Warren Ellis run, and used a lot of the supporting characters he'd added to the canon - then I started adding my own. With X-Men, I was allowed to pick my own very bizarre team, and the stories flowed very easily - first of all, explaining how this heterogeneous cast came together, and then letting their personalities and interaction guide the narrative.
JB: Take me through your process of writing a comic from start to finish? Do you work from an outline? Pad and paper versus computer? Any deities you offer up a sacrifice to before you begin?
MC: I tend to start with a beat sheet - a list of scenes, either roughly costed for page count or else just listed in sequential order. There are some basic assumptions I'll make here. One of them, which is going to sound a bit mechanical, is that a 22-page comic will have roughly 11 scenes. I'll allow myself to go a couple under or a couple over, but generally no more than that. Some comics don't lend themselves to being chopped up in that way, but it's a reasonable starting point for most. Of course, you don't necessarily stick to the plan once you start writing, but it's still good to have one.
The second stage is a very idiosyncratic one. I draw page roughs. They're very crude, rough-and-ready little sketches, but they allow me to do two crucial things - to decide on the POV and framing for each panel, and to write all the dialogue and caps. This is the most creative part of the whole process: all the most important decisions are made here, and it typically takes me a day and a half, maybe two days, to finish the roughs.
Then I type up the script, usually deviating from the roughs in a number of significant ways, but sticking to them for easily three-quarters of the time. This only takes a day, because the hard part is already done: a lot of the time, I'm just transcribing what's already there in the roughs.
No sacrifices, but a lot of strong coffee and the occasional Snickers bar.
JB: Was there any trepidation on your part when you took over writing chores on Hellblazer? Did you feel weighted down by Constantine’s lengthy history and if so, did that have any effect on you bringing your own perspective and unique narrative to the book?
MC: It's strange to look back on this, but the biggest worry I had was whether I could handle the workload. I was writing Lucifer by then, so I had one comic script to submit on a monthly basis - and I didn't see how anyone could write TWO comics in a month! So initially, when Will Dennis offered me the gig, I declined with thanks. Fortunately, Will said he wouldn't take my first answer: he'd let me think about it for a day or so, then ask again. The second time, I said yes.
That was in 2002. By the end of 2004, I was happily handling four comics projects in a month, with occasional spikes up to five or six. It never felt like a strain.
As for the backstory, well, see above. I think there's a sense in which everyone writes John Constantine as themselves. Certainly, every writer has their own unique perspective on the character, so he changes a lot from one incarnation to the next - while still remaining recognizably himself.
JB: What advice would you offer to aspiring comic book writers just starting out?
MC: There are a lot of things that will make it more likely that your work will get picked up. One is presentation. Use a proper script format, clear and legible and consistent, with a header or footer that has the title of the project, the issue number, maybe your name and contact details. There are lots of examples out on the web now, and many more included as value-added features with trade collections or in "director's cut" reprints of popular books. I'd say brevity is a virtue. Don't skimp on necessary detail, but don't fill out your script with unnecessary verbiage. Novel-length scripts are only good if you're Alan Moore: most people aren't.
Check online submission guidelines if you're in doubt about what to send with a pitch. Some companies have fairly precise rules, but they're mostly posted right up there for you to see.
Do your research: make sure you're sending your precious pitches to people who might actually be interested in them. I once sent a Superman pitch to Karen Berger - after she'd already founded and moved wholly into the Vertigo imprint. Address submissions to a named editor, and follow up with an email or phone call after a decent interval of time. Don't bug the editor endlessly: if you become irritating, it's game over. Be persistent, but only within the bounds of politeness.
Don't assume that you can abridge the process and start at the top. Sometimes you can, but more usually not. DC and Marvel both prefer you to have a track record of published work before you approach them. The exceptions tend to be for people who've already made their names in another area outside of comic books and probably have transferable skills.
But the two biggest things are the two most obvious: read a lot and write a lot. If you read passionately and love stories, it's easy to take that love one stage further and think about what precisely floats your boat: what distinguishes a passable story from a good one, and a good one from a great one. It's important to think about how stories work and to expose yourself to a lot of them - not to copy them, although you may start out by doing that in some respects, but to get a feel for their internal geography.
And write, write, write until your eyes cross and your keyboard melts. Writing is one of those things - like sex, say, or riding a bike - that you get better at by doing it. That's especially true if you then show what you've written to other people, get feedback on it, and take the feedback seriously. You can't do this alone. You need a test audience. More specifically, you need a test audience who are prepared to be honest with you.